Back to Cases
Case ReportPublished2026-09-02
AAB-CASE-2026-HS-002

OCMD AI Explorers Summer Camp - Grades 9-12

Seven-day OCMD AI Explorers summer camp for Grades 9-12 in Irvine, California. Retained learners showed strong gains in objective AI-scenario accuracy and prompting self-efficacy, and every final capstone used an AAB disclosure statement; attendance data also document substantial attrition tied to summer work, athletics, and transportation conflicts.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

501(c)(3) community arts and technology education center

02

Learning context

On-site nonprofit community program

03

AI role

Generative partner

04

Outcome signal

AI knowledge

Registry Facets

0
Education Level
  • Grades 9-12
Subject Area
  • AI literacy
  • Prompt engineering
  • Responsible AI
  • Academic integrity
Use Case Type
  • Out-of-school AI literacy summer camp
Stakeholder Group
  • Students
  • Coaches
  • Parents and guardians
AI Capability Type
  • Generative AI
  • Multimodal generation
  • AI-assisted coding
  • Agent design
Implementation Model
  • Coach Proxy Model
  • Community-based summer program
Evidence Type
  • Matched pre/post evaluation
  • Attendance records
  • Implementation logs
  • Student capstone presentations
Outcomes Domain
  • AI knowledge
  • Prompting self-efficacy
  • Academic integrity
  • Engagement and retention

Implementing Organization

1
Organization Name

OC Music & Dance (OCMD), in partnership with Pacific Solutions

Organization Type

501(c)(3) community arts and technology education center

Location

Irvine, Orange County, Southern California, USA

Primary Facilitator Role

Lead Master Coach supported by trained Assistant Coaches under a two-deep adult staffing model

Learning Context

2
Setting Type
  • On-site nonprofit community program
  • Summer day camp
Session Format

Seven-day intensive; afternoon cohort from 1:00 PM to 4:00 PM

Duration

August 1-8, 2026; approximately 19.5 contact hours

Group Size

18 enrolled students

Devices

One program-provided Mac laptop per learner on a password-protected network

Constraints
  • No individual student vendor accounts
  • All prompt runs required coach review
  • Afternoon scheduling competed with work, athletics, and transportation
  • Advanced concepts had to fit three-hour blocks

Learner Profile

3
Age Range

Primarily Grades 9-12, approximately ages 14-18; the source notes that a small number of younger learners joined the cohort

Prior AI Exposure Assumed

No prior AI experience required

Prior Programming Background Assumed

No programming prerequisite reported

Attendance And Retention

6 of 18 had perfect attendance; 9 of 18 attended at least five days and the Day 7 showcase; 9 matched pre/post survey pairs

Educational Intent

4
Primary Learning Goals
  • Direct advanced AI architectures with technical rigor
  • Build multi-layered system prompts and multi-scenario assistants
  • Evaluate model bias, context limits, and synthetic-media authenticity
  • Apply academic-integrity and disclosure practices
Secondary Learning Goals
  • Design agent decision trees with human checkpoints
  • Vibe code interactive web tools
  • Assemble portfolio-grade capstones with formal disclosure documentation
What This Was Not
  • Not unsupervised access to commercial AI services
  • Not a controlled efficacy trial
  • Not a professional software-engineering credential

AI Tool Description

5
Tool Type

Coach-operated text, image, video, automation, assistant-building, and AI-assisted coding tools

Tool Examples
  • Claude
  • ChatGPT
  • Gemini and Veo
  • Automation blueprints
  • HTML and JavaScript vibe-coding templates
AI Role
  • Generative partner
  • Object of critical evaluation
  • Support for assistant, agent, and prototype design
User Interaction Model
  • Students composed prompts and plans in a de-identified workspace
  • Coaches reviewed prompts with a Sideline Check before execution
  • Coaches ran approved prompts and returned outputs for student iteration
Safeguards
  • Coach Proxy Model
  • Fictional Character Default
  • Personal-data redaction
  • Parent or guardian acceptable-use consent
  • Human review before output display
  • Scheduled 180-day data purge

Activity Design

6
Activity Flow
  • Day 1 foundations and orientation
  • Day 2 advanced prompting
  • Day 3 image generation and art direction
  • Day 4 video and multi-scenario assistants
  • Day 5 complex agent design and AI-assisted web building
  • Day 6 ethics, trust, and critical thinking
  • Day 7 academic-integrity capstone and showcase
Human Vs AI Responsibilities
  • Students set goals, composed prompts, evaluated outputs, and documented human authorship decisions
  • Coaches approved and executed prompts, checked outputs, and documented incidents
  • AI systems generated drafts and media within human-defined constraints
Scaffolding Strategies
  • Video-debrief-practice rhythm
  • Worked examples and pre-filled templates
  • Four-step Compose, Review and Run, Return, Iterate loop
  • Advanced 4 Rs prompt cards and formal disclosure requirements

Observed Challenges

7
Educators Reported
  • Half of enrolled learners did not complete five of seven days
  • Summer employment, athletics, and transportation contributed to attrition
  • Some students resisted post-showcase surveys
  • Complex concepts required careful pacing
  • Day 1 late arrivals compressed the orientation
  • The cohort raised questions about responding to disengaged learners

Design Adaptations

8
Adaptations
  • Split prompt approval and execution duties across coaches
  • Added worked examples and structured prompt templates
  • Disabled unnecessary communication features
  • Emphasized formal AI-use disclosures
  • Corrected lesson sequencing on the course website
  • Recommended a longer orientation, better audiovisual support, reference images, and quick student-work showcases

Reported Outcomes

9
Engagement
  • 9 of 18 learners attended at least five of seven days and the Day 7 showcase
  • All nine showcase participants completed post-program evaluations
  • Every final capstone included an AAB Standard Disclosure Statement
Learning Signals
  • Average accuracy across objective AI scenarios rose from 73% to 98% among matched participants
  • Four of five post-program scenarios reached 100% correct; the fifth reached 88%
  • Self-efficacy for writing effective prompts rose from 3.25 to 4.35
  • Self-efficacy for improving prompts strategically rose from 3.52 to 4.35
  • Viewing prompting as a creative process rose from 2.25 to 3.63
Interpretation Limits
  • Matched results represent nine retained learners, a highly engaged subgroup
  • Results are descriptive and not based on a randomized comparison
  • Attendance and evaluation attrition limit generalization to all enrollees

Ethical & Privacy Considerations

10
Privacy
  • Learners used de-identified seat codes rather than names
  • No learner held a personal commercial AI account
  • Real-person likeness or voice generation required separate signed consent
  • Raw creative outputs, media, and school records remain withheld from public release
  • Student workspaces are scheduled for deletion 180 days after camp
Risk Controls
  • Two-key student pledge and parent consent
  • Fictional Default guardrail
  • Human-in-the-loop review
  • Incident and hallucination logging
  • Required disclosure statement for final presentations

Evidence Type

11
Evidence
  • De-identified student workspace
  • Private coach compliance ledger
  • Observer and coach feedback
  • UCI interim matched pre/post evaluation dataset
  • Daily physical attendance records
  • Capstone showcase presentations

Relevance to Research

12
Potential Research Use
  • Coach-mediated generative AI instruction for high-school learners
  • Age-band differences in attendance and survey retention
  • Academic-integrity disclosure protocols
  • Operational use of the 4D AI Fluency Framework
  • Human-review throughput in multi-learner classrooms
Relevant Research Domains
  • AI literacy
  • Learning sciences
  • Educational technology
  • Academic integrity
  • Human-in-the-loop AI governance

Case Status

13
Case Status
  • Completed
  • Approved for public registry publication
  • Aggregate and de-identified disclosure only
Related Pilot Ids
  • AAB-PILOT-2026-AI_Explorer_Program-002
  • AAB-PILOT-2026-OCMD-001

AAB Classification Tags

14
Age

Grades 9-12

Setting

Community-based summer camp

AI Function

Generative AI, multimodal generation, assistants, agents, and AI-assisted coding

Pedagogy

Coach-mediated guided practice and project-based capstone

Risk Level

Moderate with documented controls

Data Sensitivity

Low to moderate; de-identified learner work and evaluation data

Registry Metadata

15
Case ID
AAB-CASE-2026-HS-002
Publication Status
Published
Tags
caseGrades 9-12Irvine, Orange County, Southern California, USACoach Proxy ModelGenerative AIAI literacyPrompt engineeringResponsible AIAcademic integrityOut-of-school AI literacy summer camp