AI Audit: A Card Game to Reflect on Everyday AI Systems
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
Implementation
Source publication / research team or educational organization described in paper
Learning context
In-school (K-12)
AI role
Learning object / concept model
Outcome signal
AI literacy
Registry Facets
- 9-12
- K-12
- AI ethics
- unplugged activity
- Explainable AI / robustness
- Ethics / responsible AI
- Curriculum / course design
- Learning tool / resource design
- Teacher professional development
- Outreach / informal learning
- Ethics / responsible AI education
- Students
- Teachers
- Explainable AI / robustness
- Ethics / responsible AI
- In-school (K-12)
- Activity documentation
- AI literacy
- Conceptual understanding
- Ethics and responsible use
- Teacher readiness
Implementing Organization
Source publication / research team or educational organization described in paper
Not specified in extracted text
Researchers, educators, instructors, or facilitators as described in the source publication
Learning Context
- In-school (K-12)
Curriculum design or implementation
Not specified in extracted text
cade has seen a surge in AI literacy courses, tools and teaching programs for K-12 students. In 2018, AAAI and CSTA developed national guidelines for teaching AI to K-12 students, where they outlined 5 big ideas; ents. In 2018, AAAI and CSTA developed national guidelines for teaching AI to K-12 students, where they outlined 5 big ideas that all stu- dents must know: computers perceive the world using sen- sors, agents ma
Explainable AI / robustness, Ethics / responsible AI
- Teacher readiness, time, support, and classroom integration may affect implementation quality.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Learner Profile
9-12
Mixed or not explicitly specified; infer from target learner group and intervention design.
Varies by intervention; not specified unless the paper explicitly describes prerequisites.
Educational Intent
- Document the AI education intervention, course, tool, or resource described in the source publication.
- Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
- An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems.
- Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
- Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
- Not an AAB endorsement of the tool, curriculum, provider, or result.
- Not a direct replication record unless the source paper reports implementation details sufficient for replication.
AI Tool Description
Explainable AI / robustness, Ethics / responsible AI
Not specified in extracted text
- Learning object / concept model
- Primary interaction pattern inferred from publication: Curriculum / course design, Learning tool / resource design, Teacher professional development, Outreach / informal learning, Ethics / responsible AI education.
- AI capability focus: Explainable AI / robustness, Ethics / responsible AI.
- Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
- Include bias, fairness, transparency, and social impact discussion as part of the learning design.
Activity Design
- Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
- Map the case to AAB registry fields for comparison across educational levels and AI capability types.
- Use the source publication and PDF for any manual verification before public registry release.
- Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
- AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
- Unplugged learning, Game-based learning
- Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.
Observed Challenges
- Teacher readiness, time, support, and classroom integration may affect implementation quality.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Design Adaptations
- Case classified under: Published curriculum / implementation paper.
- Pedagogical pattern: Unplugged learning, Game-based learning.
- Any additional adaptations should be verified against the full paper before public-facing publication.
Reported Outcomes
- Engagement evidence should be interpreted according to the source paper’s reported method and sample.
- Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
- Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
- There is little work in using game-based learning methods in AI literacy.
- In this work, we developed a competitive card game for middle and high school students called “AI Audit” where they play as AI start-up founders building novel AI-powered technol- ogy.
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
Ethical & Privacy Considerations
- Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
- Include bias, fairness, transparency, and social impact discussion as part of the learning design.
Evidence Type
- Activity documentation
Relevance to Research
- Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
- Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
- AI literacy
- Conceptual understanding
- Ethics and responsible use
- Teacher readiness
- Curriculum / course design
- Learning tool / resource design
- Teacher professional development
- Outreach / informal learning
Case Status
- Completed
AAB Classification Tags
9-12
In-school (K-12)
Explainable AI / robustness, Ethics / responsible AI
Unplugged learning, Game-based learning
Medium
Medium
Source Publication
AI Audit: A Card Game to Reflect on Everyday AI Systems
- Safinah Ali
- Vishesh Kumar
- Cynthia Breazeal
Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 37 No. 13, EAAI-23
2023
10.1609/aaai.v37i13.26897
https://ojs.aaai.org/index.php/AAAI/article/view/26897
https://ojs.aaai.org/index.php/AAAI/article/view/26897/26669
088_AI Audit_ A Card Game to Reflect on Everyday AI Systems.pdf
9
An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI. There is little work in using game-based learning methods in AI literacy. Games are known to be compelling media to teach children about complex STEM concepts. In this work, we developed a competitive card game for middle and high school students called “AI Audit” where they play as AI start-up founders building novel AI-powered technol- ogy. Players can challenge other players with potential harms of their technology or defend their own businesses by fea- tures that mitigate these harms. The game mechanics reward systems that are ethically developed or that take steps to mit- igate potential harms. In this paper, we present the game de- sign, teacher resources for classroom deployment and early playtesting results. We discuss our reflections about using games as teaching tools for AI literacy in K-12 classrooms.
Transferability
- In-school (K-12)
- Teacher readiness, time, support, and classroom integration may affect implementation quality.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Cost And Operations
Not specified in extracted text unless noted in duration field.
Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.
Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.
Extraction Notes
High
- duration
This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.
Analyzing K-12 AI education: A large language model study of classroom instruction on learning theories, pedagogy, tools, and AI literacy
0.375
false
