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Case ReportPublished curriculum / implementation paper2023
AAB-CASE-2026-RV-116

AI Audit: A Card Game to Reflect on Everyday AI Systems

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Source publication / research team or educational organization described in paper

02

Learning context

In-school (K-12)

03

AI role

Learning object / concept model

04

Outcome signal

AI literacy

Registry Facets

0
Education Level
  • 9-12
Subject Area
  • K-12
  • AI ethics
  • unplugged activity
  • Explainable AI / robustness
  • Ethics / responsible AI
Use Case Type
  • Curriculum / course design
  • Learning tool / resource design
  • Teacher professional development
  • Outreach / informal learning
  • Ethics / responsible AI education
Stakeholder Group
  • Students
  • Teachers
AI Capability Type
  • Explainable AI / robustness
  • Ethics / responsible AI
Implementation Model
  • In-school (K-12)
Evidence Type
  • Activity documentation
Outcomes Domain
  • AI literacy
  • Conceptual understanding
  • Ethics and responsible use
  • Teacher readiness

Implementing Organization

1
Organization Type

Source publication / research team or educational organization described in paper

Location

Not specified in extracted text

Primary Facilitator Role

Researchers, educators, instructors, or facilitators as described in the source publication

Learning Context

2
Setting Type
  • In-school (K-12)
Session Format

Curriculum design or implementation

Duration

Not specified in extracted text

Group Size

cade has seen a surge in AI literacy courses, tools and teaching programs for K-12 students. In 2018, AAAI and CSTA developed national guidelines for teaching AI to K-12 students, where they outlined 5 big ideas; ents. In 2018, AAAI and CSTA developed national guidelines for teaching AI to K-12 students, where they outlined 5 big ideas that all stu- dents must know: computers perceive the world using sen- sors, agents ma

Devices

Explainable AI / robustness, Ethics / responsible AI

Constraints
  • Teacher readiness, time, support, and classroom integration may affect implementation quality.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Learner Profile

3
Age Range

9-12

Prior AI Exposure Assumed

Mixed or not explicitly specified; infer from target learner group and intervention design.

Prior Programming Background Assumed

Varies by intervention; not specified unless the paper explicitly describes prerequisites.

Educational Intent

4
Primary Learning Goals
  • Document the AI education intervention, course, tool, or resource described in the source publication.
  • Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
  • An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems.
Secondary Learning Goals
  • Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
  • Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
What This Was Not
  • Not an AAB endorsement of the tool, curriculum, provider, or result.
  • Not a direct replication record unless the source paper reports implementation details sufficient for replication.

AI Tool Description

5
Tool Type

Explainable AI / robustness, Ethics / responsible AI

Languages

Not specified in extracted text

AI Role
  • Learning object / concept model
User Interaction Model
  • Primary interaction pattern inferred from publication: Curriculum / course design, Learning tool / resource design, Teacher professional development, Outreach / informal learning, Ethics / responsible AI education.
  • AI capability focus: Explainable AI / robustness, Ethics / responsible AI.
Safeguards
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
  • Include bias, fairness, transparency, and social impact discussion as part of the learning design.

Activity Design

6
Activity Flow
  • Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
  • Map the case to AAB registry fields for comparison across educational levels and AI capability types.
  • Use the source publication and PDF for any manual verification before public registry release.
Human Vs AI Responsibilities
  • Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
  • AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
Scaffolding Strategies
  • Unplugged learning, Game-based learning
  • Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.

Observed Challenges

7
Educators Reported
  • Teacher readiness, time, support, and classroom integration may affect implementation quality.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Design Adaptations

8
Adaptations
  • Case classified under: Published curriculum / implementation paper.
  • Pedagogical pattern: Unplugged learning, Game-based learning.
  • Any additional adaptations should be verified against the full paper before public-facing publication.

Reported Outcomes

9
Engagement
  • Engagement evidence should be interpreted according to the source paper’s reported method and sample.
  • Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
Learning Signals
  • Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.
  • There is little work in using game-based learning methods in AI literacy.
  • In this work, we developed a competitive card game for middle and high school students called “AI Audit” where they play as AI start-up founders building novel AI-powered technol- ogy.
Educators Reflection

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI.

Ethical & Privacy Considerations

10
Privacy
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
  • Include bias, fairness, transparency, and social impact discussion as part of the learning design.

Evidence Type

11
Evidence
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
  • Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
Relevant Research Domains
  • AI literacy
  • Conceptual understanding
  • Ethics and responsible use
  • Teacher readiness
  • Curriculum / course design
  • Learning tool / resource design
  • Teacher professional development
  • Outreach / informal learning

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

9-12

Setting

In-school (K-12)

AI Function

Explainable AI / robustness, Ethics / responsible AI

Pedagogy

Unplugged learning, Game-based learning

Risk Level

Medium

Data Sensitivity

Medium

Source Publication

15
Title

AI Audit: A Card Game to Reflect on Everyday AI Systems

Authors
  • Safinah Ali
  • Vishesh Kumar
  • Cynthia Breazeal
Venue

Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 37 No. 13, EAAI-23

Year

2023

Doi

10.1609/aaai.v37i13.26897

Source URL

https://ojs.aaai.org/index.php/AAAI/article/view/26897

Pdf URL

https://ojs.aaai.org/index.php/AAAI/article/view/26897/26669

Pdf Filename

088_AI Audit_ A Card Game to Reflect on Everyday AI Systems.pdf

Page Count

9

Abstract

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Pre- vious work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing respon- sible AI. There is little work in using game-based learning methods in AI literacy. Games are known to be compelling media to teach children about complex STEM concepts. In this work, we developed a competitive card game for middle and high school students called “AI Audit” where they play as AI start-up founders building novel AI-powered technol- ogy. Players can challenge other players with potential harms of their technology or defend their own businesses by fea- tures that mitigate these harms. The game mechanics reward systems that are ethically developed or that take steps to mit- igate potential harms. In this paper, we present the game de- sign, teacher resources for classroom deployment and early playtesting results. We discuss our reflections about using games as teaching tools for AI literacy in K-12 classrooms.

Transferability

16
Best Fit Contexts
  • In-school (K-12)
Likely Failure Modes
  • Teacher readiness, time, support, and classroom integration may affect implementation quality.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Cost And Operations

17
Time Cost Notes

Not specified in extracted text unless noted in duration field.

Staffing Notes

Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.

Infra Notes

Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.

Extraction Notes

18
Confidence

High

Missing Information
  • duration
Reasoning Limits

This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.

Duplicate Check Against Uploaded Cases Json
Closest Existing Title

Analyzing K-12 AI education: A large language model study of classroom instruction on learning theories, pedagogy, tools, and AI literacy

Similarity Score

0.375

Likely Duplicate

false

Registry Metadata

19
Case ID
AAB-CASE-2026-RV-116
Publication Status
Published curriculum / implementation paper
Tags
case9-12Not specified in extracted textIn-school (K-12)Explainable AI / robustnessK-12AI ethicsunplugged activityExplainable AI / robustnessEthics / responsible AICurriculum / course designLearning tool / resource designTeacher professional developmentOutreach / informal learningEthics / responsible AI education