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Case ReportPublished empirical study2023
AAB-CASE-2026-RV-098

Maestro: A Gamified Platform for Teaching AI Robustness

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, ed- ucational tools for robust AI are still underdeveloped world- wide. We present the design, implementation, and assessment of Maestro.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Source publication / research team or educational organization described in paper

02

Learning context

Higher education

03

AI role

Evaluator

04

Outcome signal

Conceptual understanding

Registry Facets

0
Education Level
  • Higher education
Subject Area
  • AI robustness
  • gamified learning
  • Explainable AI / robustness
  • Assessment / tutoring analytics
Use Case Type
  • Curriculum / course design
  • Learning tool / resource design
  • Assessment support
Stakeholder Group
  • Students
AI Capability Type
  • Explainable AI / robustness
  • Assessment / tutoring analytics
Implementation Model
  • Higher education
Evidence Type
  • Activity documentation
Outcomes Domain
  • Conceptual understanding
  • Engagement / motivation
  • Assessment / feedback quality

Implementing Organization

1
Organization Type

Source publication / research team or educational organization described in paper

Location

USA

Primary Facilitator Role

Researchers, educators, instructors, or facilitators as described in the source publication

Learning Context

2
Setting Type
  • Higher education
Session Format

Course implementation or course design

Duration

Not specified in extracted text

Group Size

Not specified in extracted text

Devices

Explainable AI / robustness, Assessment / tutoring analytics

Constraints
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Learner Profile

3
Age Range

Higher education

Prior AI Exposure Assumed

Mixed or not explicitly specified; infer from target learner group and intervention design.

Prior Programming Background Assumed

Varies by intervention; not specified unless the paper explicitly describes prerequisites.

Educational Intent

4
Primary Learning Goals
  • Document the AI education intervention, course, tool, or resource described in the source publication.
  • Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
  • Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, ed- ucational tools for robust AI are still underdeveloped world- wide.
Secondary Learning Goals
  • Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
  • Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
What This Was Not
  • Not an AAB endorsement of the tool, curriculum, provider, or result.
  • Not a direct replication record unless the source paper reports implementation details sufficient for replication.

AI Tool Description

5
Tool Type

Explainable AI / robustness, Assessment / tutoring analytics

Languages

Not specified in extracted text

AI Role
  • Evaluator
User Interaction Model
  • Primary interaction pattern inferred from publication: Curriculum / course design, Learning tool / resource design, Assessment support.
  • AI capability focus: Explainable AI / robustness, Assessment / tutoring analytics.
Safeguards
  • Apply standard AAB safeguards: privacy, transparency, human oversight, and documentation of limitations.

Activity Design

6
Activity Flow
  • Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
  • Map the case to AAB registry fields for comparison across educational levels and AI capability types.
  • Use the source publication and PDF for any manual verification before public registry release.
Human Vs AI Responsibilities
  • Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
  • AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
Scaffolding Strategies
  • Game-based learning, Scenario / case-based learning
  • Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.

Observed Challenges

7
Educators Reported
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Design Adaptations

8
Adaptations
  • Case classified under: Published empirical study.
  • Pedagogical pattern: Game-based learning, Scenario / case-based learning.
  • Any additional adaptations should be verified against the full paper before public-facing publication.

Reported Outcomes

9
Engagement
  • Engagement evidence should be interpreted according to the source paper’s reported method and sample.
  • Maestro provides goal-based scenarios where col- lege students are exposed to challenging life-inspired assign- ments in a competitive programming environment.
Learning Signals
  • Maestro provides goal-based scenarios where col- lege students are exposed to challenging life-inspired assign- ments in a competitive programming environment.
  • We as- sessed Maestro’s influence on students’ engagement, moti- vation, and learning success in robust AI.
Educators Reflection

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, ed- ucational tools for robust AI are still underdeveloped world- wide. We present the design, implementation, and assessment of Maestro.

Ethical & Privacy Considerations

10
Privacy
  • Apply standard AAB safeguards: privacy, transparency, human oversight, and documentation of limitations.

Evidence Type

11
Evidence
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
  • Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
Relevant Research Domains
  • Conceptual understanding
  • Engagement / motivation
  • Assessment / feedback quality
  • Curriculum / course design
  • Learning tool / resource design
  • Assessment support
  • Explainable AI / robustness
  • Assessment / tutoring analytics

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

Higher education

Setting

Higher education

AI Function

Explainable AI / robustness, Assessment / tutoring analytics

Pedagogy

Game-based learning, Scenario / case-based learning

Risk Level

Low to Medium

Data Sensitivity

Medium

Source Publication

15
Title

Maestro: A Gamified Platform for Teaching AI Robustness

Authors
  • Margarita Geleta
  • Jiacen Xu
  • Manikanta Loya
  • Junlin Wang
  • Sameer Singh
  • Zhou Li
  • Sergio Gago-Masague
Venue

Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 37 No. 13, EAAI-23

Year

2023

Doi

10.1609/aaai.v37i13.26878

Source URL

https://ojs.aaai.org/index.php/AAAI/article/view/26878

Pdf URL

https://ojs.aaai.org/index.php/AAAI/article/view/26878/26650

Pdf Filename

069_Maestro_ A Gamified Platform for Teaching AI Robustness.pdf

Page Count

9

Abstract

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, ed- ucational tools for robust AI are still underdeveloped world- wide. We present the design, implementation, and assessment of Maestro. Maestro is an effective open-source game-based platform that contributes to the advancement of robust AI ed- ucation. Maestro provides goal-based scenarios where col- lege students are exposed to challenging life-inspired assign- ments in a competitive programming environment. We as- sessed Maestro’s influence on students’ engagement, moti- vation, and learning success in robust AI. This work also pro- vides insights into the design features of online learning tools that promote active learning opportunities in the robust AI do- main. We analyzed the reflection responses (measured with Likert scales) of 147 undergraduate students using Maestro in two quarterly college courses in AI. According to the re- sults, students who felt the acquisition of new skills in robust AI tended to appreciate highly Maestro and scored highly on material consolidation, curiosity, and maestry in robust AI. Moreover, the leaderboard, our key gamification element in Maestro, has effectively contributed to students’ engagement and learning. Results also indicate that Maestro can be effec- tively adapted to any course length and depth without losing its educational quality.

Transferability

16
Best Fit Contexts
  • Higher education
Likely Failure Modes
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Cost And Operations

17
Time Cost Notes

Not specified in extracted text unless noted in duration field.

Staffing Notes

Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.

Infra Notes

Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.

Extraction Notes

18
Confidence

High

Missing Information
  • group_size
  • duration
Reasoning Limits

This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.

Duplicate Check Against Uploaded Cases Json
Closest Existing Title

AI in STEM education: The relationship between teacher perceptions and ChatGPT use

Similarity Score

0.394

Likely Duplicate

false

Registry Metadata

19
Case ID
AAB-CASE-2026-RV-098
Publication Status
Published empirical study
Tags
caseHigher educationUSAHigher educationExplainable AI / robustnessAI robustnessgamified learningExplainable AI / robustnessAssessment / tutoring analyticsCurriculum / course designLearning tool / resource designAssessment support