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Case ReportPublished empirical study2023
AAB-CASE-2026-RV-096

AI and Parallelism in CS1: Experiences and Analysis

This work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1). The course includes exercises in decision trees, a novel game called Find the Gnomes to intro- duce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Source publication / research team or educational organization described in paper

02

Learning context

Higher education

03

AI role

Learning object / concept model

04

Outcome signal

Conceptual understanding

Registry Facets

0
Education Level
  • Higher education
Subject Area
  • Higher education
  • CS1
  • AI/parallelism
  • ML concepts / supervised learning
Use Case Type
  • Curriculum / course design
Stakeholder Group
  • Students
  • Teachers
  • Researchers
AI Capability Type
  • ML concepts / supervised learning
Implementation Model
  • Higher education
Evidence Type
  • Survey
  • Activity documentation
Outcomes Domain
  • Conceptual understanding
  • Engagement / motivation

Implementing Organization

1
Organization Type

Source publication / research team or educational organization described in paper

Location

Not specified in extracted text

Primary Facilitator Role

Researchers, educators, instructors, or facilitators as described in the source publication

Learning Context

2
Setting Type
  • Higher education
Session Format

Course implementation or course design

Duration

Not specified in extracted text

Group Size

Not specified in extracted text

Devices

ML concepts / supervised learning

Constraints
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Learner Profile

3
Age Range

Higher education

Prior AI Exposure Assumed

Mixed or not explicitly specified; infer from target learner group and intervention design.

Prior Programming Background Assumed

Varies by intervention; not specified unless the paper explicitly describes prerequisites.

Educational Intent

4
Primary Learning Goals
  • Document the AI education intervention, course, tool, or resource described in the source publication.
  • Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
  • This work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1).
Secondary Learning Goals
  • Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
  • Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
What This Was Not
  • Not an AAB endorsement of the tool, curriculum, provider, or result.
  • Not a direct replication record unless the source paper reports implementation details sufficient for replication.

AI Tool Description

5
Tool Type

ML concepts / supervised learning

Languages

Not specified in extracted text

AI Role
  • Learning object / concept model
User Interaction Model
  • Primary interaction pattern inferred from publication: Curriculum / course design.
  • AI capability focus: ML concepts / supervised learning.
Safeguards
  • Apply standard AAB safeguards: privacy, transparency, human oversight, and documentation of limitations.

Activity Design

6
Activity Flow
  • Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
  • Map the case to AAB registry fields for comparison across educational levels and AI capability types.
  • Use the source publication and PDF for any manual verification before public registry release.
Human Vs AI Responsibilities
  • Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
  • AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
Scaffolding Strategies
  • Game-based learning
  • Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.

Observed Challenges

7
Educators Reported
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Design Adaptations

8
Adaptations
  • Case classified under: Published empirical study.
  • Pedagogical pattern: Game-based learning.
  • Any additional adaptations should be verified against the full paper before public-facing publication.

Reported Outcomes

9
Engagement
  • Engagement evidence should be interpreted according to the source paper’s reported method and sample.
  • The course includes exercises in decision trees, a novel game called Find the Gnomes to intro- duce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism.
Learning Signals
  • The course includes exercises in decision trees, a novel game called Find the Gnomes to intro- duce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism.
  • The exercises are designed to teach students typical introductory programming concepts while also providing a preview and motivating example of advanced CS topics.
Educators Reflection

This work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1). The course includes exercises in decision trees, a novel game called Find the Gnomes to intro- duce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism.

Ethical & Privacy Considerations

10
Privacy
  • Apply standard AAB safeguards: privacy, transparency, human oversight, and documentation of limitations.

Evidence Type

11
Evidence
  • Survey
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
  • Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
Relevant Research Domains
  • Conceptual understanding
  • Engagement / motivation
  • Curriculum / course design
  • ML concepts / supervised learning

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

Higher education

Setting

Higher education

AI Function

ML concepts / supervised learning

Pedagogy

Game-based learning

Risk Level

Low to Medium

Data Sensitivity

Medium

Source Publication

15
Title

AI and Parallelism in CS1: Experiences and Analysis

Authors
  • Steven Bogaerts
Venue

Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 37 No. 13, EAAI-23

Year

2023

Doi

10.1609/aaai.v37i13.26876

Source URL

https://ojs.aaai.org/index.php/AAAI/article/view/26876

Pdf URL

https://ojs.aaai.org/index.php/AAAI/article/view/26876/26648

Pdf Filename

067_AI and Parallelism in CS1_ Experiences and Analysis.pdf

Page Count

9

Abstract

This work considers the use of AI and parallelism as a context for learning typical programming concepts in an introductory programming course (CS1). The course includes exercises in decision trees, a novel game called Find the Gnomes to intro- duce supervised learning, the construction and application of a vectorized neural network unit class, and obtaining speedup in training through parallelism. The exercises are designed to teach students typical introductory programming concepts while also providing a preview and motivating example of advanced CS topics. Students’ understanding and motivation are considered through a detailed analysis of pre- and post- survey data gathered in several sections of the course each taught by one of four instructors across five semesters.

Transferability

16
Best Fit Contexts
  • Higher education
Likely Failure Modes
  • The paper provides limited implementation detail in the extracted abstract; additional manual review may be needed for local replication.

Cost And Operations

17
Time Cost Notes

Not specified in extracted text unless noted in duration field.

Staffing Notes

Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.

Infra Notes

Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.

Extraction Notes

18
Confidence

High

Missing Information
  • group_size
  • duration
Reasoning Limits

This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.

Duplicate Check Against Uploaded Cases Json
Closest Existing Title

AI Education in Middle School: Exploring the Mechanisms and Constraints of Generative AI

Similarity Score

0.417

Likely Duplicate

false

Registry Metadata

19
Case ID
AAB-CASE-2026-RV-096
Publication Status
Published empirical study
Tags
caseHigher educationNot specified in extracted textHigher educationML concepts / supervised learningHigher educationCS1AI/parallelismML concepts / supervised learningCurriculum / course design