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Case ReportPublished curriculum / implementation paper2025
AAB-CASE-2026-RV-089

What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI

The prominence of artificial intelligence and machine learn- ing in everyday life has led to efforts to foster AI literacy for all K–12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machine learning and societal impact.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Source publication / research team or educational organization described in paper

02

Learning context

In-school (K-12)

03

AI role

Learning object / concept model

04

Outcome signal

AI literacy

Registry Facets

0
Education Level
  • K-12
Subject Area
  • Youth AI literacy
  • short workshop
  • ML concepts / supervised learning
Use Case Type
  • Outreach / informal learning
Stakeholder Group
  • Students
  • Researchers
AI Capability Type
  • ML concepts / supervised learning
Implementation Model
  • In-school (K-12)
Evidence Type
  • Activity documentation
Outcomes Domain
  • AI literacy
  • Conceptual understanding
  • Engagement / motivation

Implementing Organization

1
Organization Type

Source publication / research team or educational organization described in paper

Location

Not specified in extracted text

Primary Facilitator Role

Researchers, educators, instructors, or facilitators as described in the source publication

Learning Context

2
Setting Type
  • In-school (K-12)
Session Format

Classroom, course, or resource-based AI education activity

Duration

One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI Luis Morales-Navarro

Group Size

learn- ing in everyday life has led to efforts to foster AI literacy for all K–12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machin; nd frame- works. While numerous AI curricula have been developed to introduce K–12 students to these ideas (Morales-Navarro and Kafai 2024), implementing these at a wider scale will require extensive teacher pre

Devices

ML concepts / supervised learning

Constraints
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Learner Profile

3
Age Range

K-12

Prior AI Exposure Assumed

Mixed or not explicitly specified; infer from target learner group and intervention design.

Prior Programming Background Assumed

Varies by intervention; not specified unless the paper explicitly describes prerequisites.

Educational Intent

4
Primary Learning Goals
  • Document the AI education intervention, course, tool, or resource described in the source publication.
  • Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
  • The prominence of artificial intelligence and machine learn- ing in everyday life has led to efforts to foster AI literacy for all K–12 students.
Secondary Learning Goals
  • Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
  • Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
What This Was Not
  • Not an AAB endorsement of the tool, curriculum, provider, or result.
  • Not a direct replication record unless the source paper reports implementation details sufficient for replication.

AI Tool Description

5
Tool Type

ML concepts / supervised learning

Languages

Not specified in extracted text

AI Role
  • Learning object / concept model
User Interaction Model
  • Primary interaction pattern inferred from publication: Outreach / informal learning.
  • AI capability focus: ML concepts / supervised learning.
Safeguards
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.

Activity Design

6
Activity Flow
  • Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
  • Map the case to AAB registry fields for comparison across educational levels and AI capability types.
  • Use the source publication and PDF for any manual verification before public registry release.
Human Vs AI Responsibilities
  • Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
  • AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
Scaffolding Strategies
  • Hands-on / experiential learning
  • Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.

Observed Challenges

7
Educators Reported
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Design Adaptations

8
Adaptations
  • Case classified under: Published curriculum / implementation paper.
  • Pedagogical pattern: Hands-on / experiential learning.
  • Any additional adaptations should be verified against the full paper before public-facing publication.

Reported Outcomes

9
Engagement
  • Engagement evidence should be interpreted according to the source paper’s reported method and sample.
  • In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machine learning and societal impact.
Learning Signals
  • In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machine learning and societal impact.
  • We found that a large majority of activities focus on perception and ma- chine learning, with little attention paid to representation and other topics.
  • A surprising finding was the increased atten- tion paid to critical aspects of computing.
Educators Reflection

The prominence of artificial intelligence and machine learn- ing in everyday life has led to efforts to foster AI literacy for all K–12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machine learning and societal impact.

Ethical & Privacy Considerations

10
Privacy
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.

Evidence Type

11
Evidence
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
  • Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
Relevant Research Domains
  • AI literacy
  • Conceptual understanding
  • Engagement / motivation
  • Outreach / informal learning
  • ML concepts / supervised learning

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

K-12

Setting

In-school (K-12)

AI Function

ML concepts / supervised learning

Pedagogy

Hands-on / experiential learning

Risk Level

Low to Medium

Data Sensitivity

Medium

Source Publication

15
Title

What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI

Authors
  • Luis Morales-Navarro
  • Yasmin B. Kafai
  • Eric Yang
  • Asep Suryana
Venue

Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 39 No. 28, EAAI-25

Year

2025

Doi

10.1609/aaai.v39i28.35193

Source URL

https://ojs.aaai.org/index.php/AAAI/article/view/35193

Pdf URL

https://ojs.aaai.org/index.php/AAAI/article/view/35193/37348

Pdf Filename

030_What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour.pdf

Page Count

8

Abstract

The prominence of artificial intelligence and machine learn- ing in everyday life has led to efforts to foster AI literacy for all K–12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in par- ticular with machine learning and societal impact. We found that a large majority of activities focus on perception and ma- chine learning, with little attention paid to representation and other topics. A surprising finding was the increased atten- tion paid to critical aspects of computing. However, we also observed a limited engagement with hands-on activities. In the discussion, we address how future introductory activities could be designed to offer a broader array of topics, includ- ing the development of tools to introduce novices to artificial intelligence and machine learning and the design of more un- plugged and collaborative activities.

Transferability

16
Best Fit Contexts
  • In-school (K-12)
Likely Failure Modes
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Cost And Operations

17
Time Cost Notes

Not specified in extracted text unless noted in duration field.

Staffing Notes

Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.

Infra Notes

Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.

Extraction Notes

18
Confidence

High

Missing Information
    Reasoning Limits

    This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.

    Duplicate Check Against Uploaded Cases Json
    Closest Existing Title

    What are artificial intelligence literacy and competency? A comprehensive framework to support them

    Similarity Score

    0.417

    Likely Duplicate

    false

    Registry Metadata

    19
    Case ID
    AAB-CASE-2026-RV-089
    Publication Status
    Published curriculum / implementation paper
    Tags
    caseK-12Not specified in extracted textIn-school (K-12)ML concepts / supervised learningYouth AI literacyshort workshopML concepts / supervised learningOutreach / informal learning