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Case ReportPublished empirical study2025
AAB-CASE-2026-RV-079

Designing Characters with AI: An Art & AI Learning Activity

The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Source publication / research team or educational organization described in paper

02

Learning context

In-school (K-12)

03

AI role

Tutor

04

Outcome signal

Conceptual understanding

Registry Facets

0
Education Level
  • 9-12
Subject Area
  • K-12
  • generative AI
  • art
  • Generative AI
  • Assessment / tutoring analytics
Use Case Type
  • Assessment support
Stakeholder Group
  • Students
  • Researchers
AI Capability Type
  • Generative AI
  • Assessment / tutoring analytics
Implementation Model
  • In-school (K-12)
Evidence Type
  • Survey
  • Activity documentation
Outcomes Domain
  • Conceptual understanding
  • Assessment / feedback quality

Implementing Organization

1
Organization Type

Source publication / research team or educational organization described in paper

Location

Not specified in extracted text

Primary Facilitator Role

Researchers, educators, instructors, or facilitators as described in the source publication

Learning Context

2
Setting Type
  • In-school (K-12)
Session Format

Workshop / professional learning activity

Duration

Not specified in extracted text

Group Size

n ever. In 2019, AI for K-12 organizations out- lined the big 5 ideas of what K-12 students need to know about AI - perception, reasoning, representation, learning and societal impact. Soon after, several K-12 A; 23). In addition to these, classroom activities were designed to introduce Year 6 students to simplified AI lit- eracy by explaining how computational elements like loops support complex AI tasks (Ho and Scaddi

Devices

Generative AI, Assessment / tutoring analytics

Constraints
  • AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Learner Profile

3
Age Range

9-12

Prior AI Exposure Assumed

Mixed or not explicitly specified; infer from target learner group and intervention design.

Prior Programming Background Assumed

Varies by intervention; not specified unless the paper explicitly describes prerequisites.

Educational Intent

4
Primary Learning Goals
  • Document the AI education intervention, course, tool, or resource described in the source publication.
  • Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
  • The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education.
Secondary Learning Goals
  • Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
  • Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
What This Was Not
  • Not an AAB endorsement of the tool, curriculum, provider, or result.
  • Not a direct replication record unless the source paper reports implementation details sufficient for replication.

AI Tool Description

5
Tool Type

Generative AI, Assessment / tutoring analytics

Languages

Not specified in extracted text

AI Role
  • Tutor
  • Co-creator
User Interaction Model
  • Primary interaction pattern inferred from publication: Assessment support.
  • AI capability focus: Generative AI, Assessment / tutoring analytics.
Safeguards
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
  • Require human review of generated outputs and explicit guidance against over-reliance or answer copying.

Activity Design

6
Activity Flow
  • Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
  • Map the case to AAB registry fields for comparison across educational levels and AI capability types.
  • Use the source publication and PDF for any manual verification before public registry release.
Human Vs AI Responsibilities
  • Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
  • AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
Scaffolding Strategies
  • Hands-on / experiential learning, Tutoring / feedback-supported learning
  • Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.

Observed Challenges

7
Educators Reported
  • AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Design Adaptations

8
Adaptations
  • Case classified under: Published empirical study.
  • Pedagogical pattern: Hands-on / experiential learning, Tutoring / feedback-supported learning.
  • Any additional adaptations should be verified against the full paper before public-facing publication.

Reported Outcomes

9
Engagement
  • Engagement evidence should be interpreted according to the source paper’s reported method and sample.
  • We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool.
Learning Signals
  • We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool.
Educators Reflection

The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices.

Ethical & Privacy Considerations

10
Privacy
  • Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
  • Require human review of generated outputs and explicit guidance against over-reliance or answer copying.

Evidence Type

11
Evidence
  • Survey
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
  • Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
Relevant Research Domains
  • Conceptual understanding
  • Assessment / feedback quality
  • Assessment support
  • Generative AI
  • Assessment / tutoring analytics

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

9-12

Setting

In-school (K-12)

AI Function

Generative AI, Assessment / tutoring analytics

Pedagogy

Hands-on / experiential learning, Tutoring / feedback-supported learning

Risk Level

Medium

Data Sensitivity

Medium

Source Publication

15
Title

Designing Characters with AI: An Art & AI Learning Activity

Authors
  • Safinah Ali
  • Sara Jakubowicz
  • Ayat Abodayeh
  • Amaan Zubairi
  • Dalal Aldossary
  • Cynthia Breazeal
Venue

Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 39 No. 28, EAAI-25

Year

2025

Doi

10.1609/aaai.v39i28.35182

Source URL

https://ojs.aaai.org/index.php/AAAI/article/view/35182

Pdf URL

https://ojs.aaai.org/index.php/AAAI/article/view/35182/37337

Pdf Filename

019_Designing Characters with AI_ An Art & AI Learning Activity.pdf

Page Count

8

Abstract

The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices. We adapted a character design activity to incorporate AI at different stages, such as using AI for creating references, getting feedback, vi- sual design, animation, and personality design. We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool. 39 middle and high school students participated in this activity during two in-person Art and AI workshops. Analysis of cre- ative outputs, knowledge surveys, and classroom discussions showed that students showed significant shifts in their under- standing of AI as a creative collaborator, their art making practice, and their confidence with using AI tools. Learners demonstrated different creative styles while adopting AI into their character design. This approach demonstrates the po- tential for integrating AI into art lessons and offers a scalable framework for other non-CS subjects.

Transferability

16
Best Fit Contexts
  • In-school (K-12)
Likely Failure Modes
  • AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
  • Use with minors requires attention to privacy, consent, data minimization, and adult supervision.

Cost And Operations

17
Time Cost Notes

Not specified in extracted text unless noted in duration field.

Staffing Notes

Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.

Infra Notes

Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.

Extraction Notes

18
Confidence

High

Missing Information
  • duration
Reasoning Limits

This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.

Duplicate Check Against Uploaded Cases Json
Closest Existing Title

ActiveAI: Introducing AI literacy for Middle School Learners with Goal-based Scenario Learning

Similarity Score

0.431

Likely Duplicate

false

Registry Metadata

19
Case ID
AAB-CASE-2026-RV-079
Publication Status
Published empirical study
Tags
case9-12Not specified in extracted textIn-school (K-12)Generative AIK-12generative AIartGenerative AIAssessment / tutoring analyticsAssessment support