Designing Characters with AI: An Art & AI Learning Activity
The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices.
Implementation
Source publication / research team or educational organization described in paper
Learning context
In-school (K-12)
AI role
Tutor
Outcome signal
Conceptual understanding
Registry Facets
- 9-12
- K-12
- generative AI
- art
- Generative AI
- Assessment / tutoring analytics
- Assessment support
- Students
- Researchers
- Generative AI
- Assessment / tutoring analytics
- In-school (K-12)
- Survey
- Activity documentation
- Conceptual understanding
- Assessment / feedback quality
Implementing Organization
Source publication / research team or educational organization described in paper
Not specified in extracted text
Researchers, educators, instructors, or facilitators as described in the source publication
Learning Context
- In-school (K-12)
Workshop / professional learning activity
Not specified in extracted text
n ever. In 2019, AI for K-12 organizations out- lined the big 5 ideas of what K-12 students need to know about AI - perception, reasoning, representation, learning and societal impact. Soon after, several K-12 A; 23). In addition to these, classroom activities were designed to introduce Year 6 students to simplified AI lit- eracy by explaining how computational elements like loops support complex AI tasks (Ho and Scaddi
Generative AI, Assessment / tutoring analytics
- AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Learner Profile
9-12
Mixed or not explicitly specified; infer from target learner group and intervention design.
Varies by intervention; not specified unless the paper explicitly describes prerequisites.
Educational Intent
- Document the AI education intervention, course, tool, or resource described in the source publication.
- Extract the learner context, AI role, pedagogy, outcomes, and constraints for AAB registry comparison.
- The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education.
- Support AAB comparison across AI literacy, AI education, teacher training, higher education, and workforce contexts.
- Capture evidence maturity, transferability, and limitations rather than treating the publication as product endorsement.
- Not an AAB endorsement of the tool, curriculum, provider, or result.
- Not a direct replication record unless the source paper reports implementation details sufficient for replication.
AI Tool Description
Generative AI, Assessment / tutoring analytics
Not specified in extracted text
- Tutor
- Co-creator
- Primary interaction pattern inferred from publication: Assessment support.
- AI capability focus: Generative AI, Assessment / tutoring analytics.
- Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
- Require human review of generated outputs and explicit guidance against over-reliance or answer copying.
Activity Design
- Review the publication’s reported context, learner group, AI tool or curriculum, implementation process, and outcome evidence.
- Map the case to AAB registry fields for comparison across educational levels and AI capability types.
- Use the source publication and PDF for any manual verification before public registry release.
- Human educators/researchers remain responsible for instructional design, supervision, interpretation, and ethical safeguards.
- AI systems or AI concepts provide the learning object, support tool, evaluator, simulator, or automation context depending on the paper.
- Hands-on / experiential learning, Tutoring / feedback-supported learning
- Registry extraction emphasizes explicit learning goals, observed outcomes, constraints, and safety limitations.
Observed Challenges
- AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Design Adaptations
- Case classified under: Published empirical study.
- Pedagogical pattern: Hands-on / experiential learning, Tutoring / feedback-supported learning.
- Any additional adaptations should be verified against the full paper before public-facing publication.
Reported Outcomes
- Engagement evidence should be interpreted according to the source paper’s reported method and sample.
- We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool.
- We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool.
The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices.
Ethical & Privacy Considerations
- Use age-appropriate framing and teacher/facilitator oversight for any classroom deployment.
- Require human review of generated outputs and explicit guidance against over-reliance or answer copying.
Evidence Type
- Survey
- Activity documentation
Relevance to Research
- Can be used as an AAB evidence record for cross-case comparison, standards drafting, and evidence-maturity mapping.
- Supports identification of recurring patterns in AI literacy, AI education implementation, teacher preparation, assessment, and responsible AI learning.
- Conceptual understanding
- Assessment / feedback quality
- Assessment support
- Generative AI
- Assessment / tutoring analytics
Case Status
- Completed
AAB Classification Tags
9-12
In-school (K-12)
Generative AI, Assessment / tutoring analytics
Hands-on / experiential learning, Tutoring / feedback-supported learning
Medium
Medium
Source Publication
Designing Characters with AI: An Art & AI Learning Activity
- Safinah Ali
- Sara Jakubowicz
- Ayat Abodayeh
- Amaan Zubairi
- Dalal Aldossary
- Cynthia Breazeal
Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 39 No. 28, EAAI-25
2025
10.1609/aaai.v39i28.35182
https://ojs.aaai.org/index.php/AAAI/article/view/35182
https://ojs.aaai.org/index.php/AAAI/article/view/35182/37337
019_Designing Characters with AI_ An Art & AI Learning Activity.pdf
8
The growing impact of AI on various fields, including art, highlights the importance of integrating AI learning into art education. This work investigates whether traditional art lessons can be adapted to meaningfully incorporate AI, focus- ing on its application to art-making practices. We adapted a character design activity to incorporate AI at different stages, such as using AI for creating references, getting feedback, vi- sual design, animation, and personality design. We developed a character design learning activity which was supplemented by a code notebook and a front-end character design tool. 39 middle and high school students participated in this activity during two in-person Art and AI workshops. Analysis of cre- ative outputs, knowledge surveys, and classroom discussions showed that students showed significant shifts in their under- standing of AI as a creative collaborator, their art making practice, and their confidence with using AI tools. Learners demonstrated different creative styles while adopting AI into their character design. This approach demonstrates the po- tential for integrating AI into art lessons and offers a scalable framework for other non-CS subjects.
Transferability
- In-school (K-12)
- AI output reliability, hallucination, academic integrity, and age-appropriate use require safeguards.
- Use with minors requires attention to privacy, consent, data minimization, and adult supervision.
Cost And Operations
Not specified in extracted text unless noted in duration field.
Requires educators/researchers/facilitators with sufficient AI literacy and pedagogy knowledge for the target learners.
Infrastructure depends on AI tool type, learner devices, data access, and institutional policy context.
Extraction Notes
High
- duration
This entry was automatically extracted from the PDF text and manifest metadata. Fields should be manually verified before public registry publication, especially group size, location, duration, and outcome claims.
ActiveAI: Introducing AI literacy for Middle School Learners with Goal-based Scenario Learning
0.431
false
