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Case ReportDesign / extended abstract (implementation in progress)Sep. 2023
AAB-CASE-2025-RV-022

ActiveAI: Introducing AI literacy for Middle School Learners with Goal-based Scenario Learning

Describes ActiveAI for grades 7–9 grounded in AI4K12 Five Big Ideas, using goal-based scenarios, immediate feedback, project-based learning, intelligent agents, and constrained interaction primitives (collector, slider, stepper) so learners engage real algorithms without coding—examples include sentiment analysis and biased dog-image classification; Learning Engineering Process guides instrumentation for future impact studies.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Carnegie Mellon University learning engineering / HCI project

02

Learning context

In-school (K–12)

03

AI role

Tutor

04

Outcome signal

Engagement

Registry Facets

0
Education Level
  • 6-8
  • 9-12
Subject Area
  • AI literacy
  • Learning engineering
Use Case Type
  • Software design
  • Intelligent tutoring
Stakeholder Group
  • Students
  • Researchers
AI Capability Type
  • Classification
  • NLP / sentiment
Implementation Model
  • Classroom-level
Evidence Type
  • Design rationale
Outcomes Domain
  • Engagement
  • Critical evaluation of AI outputs

Implementing Organization

1
Organization Type

Carnegie Mellon University learning engineering / HCI project

Location

Pennsylvania, USA

Primary Facilitator Role

Design team (extended abstract)

Learning Context

2
Setting Type
  • In-school (K–12)
Session Format

App-based AI literacy modules using scenario-driven tasks

Duration

Modular app sessions (evaluation planned)

Group Size

Middle school target (grades 7–9)

Devices

Tablet/app interactions with intelligent tutor behaviors

Constraints
  • Extended abstract: empirical outcomes not yet reported here
  • Ethical risks of social-media–like scenarios require careful content moderation
  • Maintaining motivation across abstract ML ideas
  • Dependence on quality datasets for classroom-safe examples

Learner Profile

3
Age Range

Grades 7–9 (middle school)

Prior AI Exposure Assumed

Uneven prior formal AI instruction

Prior Programming Background Assumed

Not required; agents expose algorithms

Educational Intent

4
Primary Learning Goals
  • Teach Five Big Ideas through authentic scenarios
  • Build critical evaluation of AI-generated outputs
  • Lower barriers via structured interactions (collector/slider/stepper)
Secondary Learning Goals
  • Instrument interactions for learning engineering research questions
  • Embed bias and dataset imbalance lessons in tasks
What This Was Not
  • Not a completed large-scale efficacy trial in this document
  • Not a full-year curriculum specification
  • Not focused on teacher PD logistics

AI Tool Description

5
Tool Type

Intelligent tutoring / interactive ML scenarios within ActiveAI app

AI Role
  • Tutor
  • Evaluator
Languages

English-first design context (CMU)

User Interaction Model
  • Collectors for dataset capture/labeling
  • Sliders for thresholds and training set size experiments
  • Steppers for sequential feature-group exploration in sentiment tasks
Safeguards
  • Moderate harmful social content in scenario framing
  • Teach skewed training data and spurious correlations explicitly
  • Privacy for any user-generated media collected via collectors
  • Avoid uncritical trust in model outputs

Activity Design

6
Activity Flow
  • Present TikTok-style sentiment scenario with guided steps
  • Dog image classification with imbalanced indoor/outdoor bias lesson
  • Tutor hints and feedback loops tied to learner inputs
  • LEP instrumentation for interaction frequency and hint effectiveness
Human Vs AI Responsibilities
  • Learners steer data and parameters; system gives immediate feedback
  • Educators supervise classroom use and debrief ethics
Scaffolding Strategies
  • Goal-based scenarios for purposeful inquiry
  • Limited interaction types to reduce extraneous cognitive load

Observed Challenges

7
Educators Reported
  • Middle school AI exposure often limited in traditional curricula
  • Concept complexity and math demands threaten engagement
  • Ethical interaction risks in realistic social scenarios

Design Adaptations

8
Adaptations
  • Maps design to AI4K12 big ideas explicitly
  • Uses LEP model for systematic instrumentation planning

Reported Outcomes

9
Engagement
  • Design emphasizes motivating real-world tasks without coding prerequisites
Learning Signals
  • Hypothesized links between interaction richness and understanding (to be tested)
Educators Reflection

Positions future analytics on hints, assistance levels, and interaction traces as core to iterative improvement.

Ethical & Privacy Considerations

10
Privacy
  • Scenario realism vs age-appropriate content and mental health
  • Bias and fairness lessons must avoid stereotype reinforcement
  • Data minimization for any camera-based collection
  • Clear policies if integrating social-media analogies

Evidence Type

11
Evidence
  • Activity documentation

Relevance to Research

12
Potential Research Use
  • Run controlled studies comparing ActiveAI to baseline AI modules
  • Validate hint policies and tutor assistance levels
Relevant Research Domains
  • Middle school AI literacy
  • Intelligent tutoring systems
  • Learning engineering

Case Status

13
Case Status
  • Completed

AAB Classification Tags

14
Age

7–9 (middle school band)

Setting

Formal school (intended)

AI Function

Scenario-based ML literacy

Pedagogy

GBS + PBL + tutoring

Risk Level

Medium

Data Sensitivity

Medium

Registry Metadata

15
Case ID
AAB-CASE-2025-RV-022
Publication Status
Design / extended abstract (implementation in progress)
Tags
case6-8Pennsylvania, USAClassroom-levelClassificationAI literacyLearning engineeringSoftware designIntelligent tutoring