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Case ReportPublished
AAB-CASE-2025-LL-004

Grades 6-9 Middle School Afterschool Mini AI Summer Camp

5-day mini AI summer camp (Grades 6–9; approx. ages 11–14) at an afterschool center in Diamond Bar, Southern California. The camp combined AI concept slides with simulation-based coding labs (CodeCombat AI HackStack) and hands-on browser-based model training (Teachable Machine), including discussion of bias, perspective, and limitations.

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Afterschool center

02

Learning context

Afterschool center

03

AI role

Conceptual AI model

04

Outcome signal

High engagement throughout; frequent laughter and spontaneous discussion

Registry Facets

0
Target Learners
  • Grades 6–9 (approx. ages 11–14)
Geography
  • Diamond Bar, Southern California, USA (suburban)
Setting
  • Afterschool center
AI / Technology
  • AI concept instructional slides
  • CodeCombat AI HackStack simulation labs
  • Teachable Machine (browser-based)
Implementation Model
  • Mini AI Summer Camp

Implementing Organization

1
Organization Type

Afterschool center

Location

Diamond Bar, Southern California, USA (suburban)

Primary Facilitator Role

Undergraduate and graduate CS students; technical educators

Learning Context

2
Setting Type
  • Afterschool center
Session Format

Mini AI Summer Camp

Duration

5 days

Group Size

6 students

Devices

Individual device

Constraints
  • No individual logins allowed
  • No personal data collection
  • Time-limited setup and teardown
  • Variable Wi-Fi quality

Learner Profile

3
Age Range

Grades 6–9 (approx. ages 11–14)

Prior AI Exposure

Limited or no prior formal AI education

Prior Coding Background

Some prior exposure to basic coding concepts assumed

Educational Intent

4
Primary Learning Goals
  • Develop conceptual understanding of artificial intelligence systems
  • Learn how AI models learn from data and generate outputs
  • Explore real-world applications of generative AI
  • Build computational thinking through simulation-based coding
Secondary Learning Goals
  • Understand bias and perspective in AI systems
  • Compare generative approaches (diffusion vs GAN, simplified)
  • Build confidence in presenting AI-powered applications
What This Was Not
  • Not a rigorous machine learning theory course
  • Not focused on mathematical foundations
  • Not designed for formal assessment or certification

AI Tool Description

5
Tool Platform Types
  • AI concept instructional slides
  • CodeCombat AI HackStack simulation labs
  • Teachable Machine (browser-based)
Learning Materials Included
  • AI slides: What is AI; How AI learns & creates; Generative tools and applications
  • HackStack labs: Pandemic simulation; Cupcake order form app; Weather app
  • Teachable Machine: thumbs-up / thumbs-down training for simple ML models
AI Role
  • Conceptual AI model
  • Generative system example
  • Simulation-based decision system
Languages

English

Safeguards
  • No personal data collected
  • No student accounts created

Activity Design

6
Overall Structure

5-day mini AI summer camp combining conceptual instruction with simulation-based coding labs

Activity Flow
  • Introduction to AI concepts and generative systems
  • Guided exploration of CodeCombat AI HackStack labs
  • Teachable Machine model training activities
  • Discussion of bias, perspective, and limitations
  • Creative project exploration and customization
  • Informal project sharing and demos
Human Vs AI Responsibilities
  • Human: defining goals, interpreting outputs, ethical reflection
  • AI: generating behaviors, simulating outcomes, responding to trained models
Scaffolding Strategies
  • Live demos and walkthroughs
  • Simplified analogies for GAN vs diffusion
  • Peer discussion and collaborative troubleshooting
  • Educator-guided reflection

Observed Challenges

7
Items
  • Abstract concepts required repeated analogies
  • Debugging logic in simulation labs
  • Balancing creativity with technical constraints

Design Adaptations

8
Items
  • Used simplified visual metaphors for generative models
  • Allowed playful customization of projects
  • Reduced emphasis on correctness; increased exploration

Reported Outcomes

9
Engagement

High engagement throughout; frequent laughter and spontaneous discussion

Learning Signals
  • Students explained how AI models learn from feedback
  • Students articulated bias and perspective concerns
  • Students compared different generative approaches at a conceptual level
  • Students built creative projects (e.g., a Peppa Pig–themed Google browser clone)

Ethical & Privacy Considerations

10
Items
  • No personal data collected
  • No student names recorded
  • No online accounts created

Evidence Type

11
Items
  • Practitioner observation
  • Activity documentation
  • Student project demonstrations

Relevance to Research

12
Potential Research Use

Middle school AI literacy; Simulation-based AI learning; Bias and ethics education

Relevant Research Domains

Learning sciences; Educational technology; AI literacy; Ethics in AI

Case Status

13
Items
  • Completed

AAB Classification Tags

14
Age

Middle school

Setting

Afterschool center

AI Function

Generative AI, Simulation-based AI

Pedagogy

Project-based learning, Exploratory learning

Risk Level

Low

Data Sensitivity

None

Registry Metadata

15
Case ID
AAB-CASE-2025-LL-004
Publication Status
Published
Tags
caseGrades 6–9 (approx. ages 11–14)Diamond Bar, Southern California, USA (suburban)Afterschool centerAI concept instructional slides