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Case ReportPublished
AAB-CASE-2025-LL-003

Grades 3-5 Elementary Afterschool Mini AI Summer Camp

5-day mini AI summer camp (Grades 3–5; approx. ages 8–10) at an afterschool center in Diamond Bar, Southern California. The camp combined short educator-led AI concept lessons with hands-on Scratch projects (programming, data collection, pattern-based behavior, game creation, and introductory reinforcement learning concepts).

This page documents an AI literacy or AI education case for registry purposes. It is descriptive and does not imply AAB endorsement of any specific tool, provider, or intervention.
01

Implementation

Afterschool center

02

Learning context

Afterschool center

03

AI role

Conceptual AI model

04

Outcome signal

High attendance and sustained participation

Registry Facets

0
Target Learners
  • Grades 3–5 (approx. ages 8–10)
Geography
  • Diamond Bar, Southern California, USA (suburban)
Setting
  • Afterschool center
AI / Technology
  • AI concept instructional slides (educator-led)
  • Scratch programming environment
Implementation Model
  • Mini AI Summer Camp

Implementing Organization

1
Organization Type

Afterschool center

Location

Diamond Bar, Southern California, USA (suburban)

Primary Facilitator Role

Undergraduate and graduate CS students; technical educators

Learning Context

2
Setting Type
  • Afterschool center
Session Format

Mini AI Summer Camp

Duration

5 days

Group Size

~10 students

Devices

Individual device

Constraints
  • No individual logins allowed
  • No personal data collection
  • Time-limited setup and teardown
  • Poor Wi-Fi signal

Learner Profile

3
Age Range

Grades 3–5 (approx. ages 8–10)

Prior AI Exposure

No prior experience with generative AI tools assumed

Prior Programming Background

No prior programming background assumed

Educational Intent

4
Primary Learning Goals
  • Build foundational understanding of what AI is and what AI is not
  • Introduce how AI learns and creates using age-appropriate metaphors
  • Develop basic computational thinking through Scratch programming
  • Encourage creative expression through game and character design
Secondary Learning Goals
  • Understand data collection and patterns as inputs to AI systems
  • Explore human decision-making vs AI behavior
  • Practice iteration, testing, and refinement
  • Build confidence in presenting and explaining technical ideas
What This Was Not
  • Not a formal AI theory course
  • Not advanced machine learning instruction
  • Not focused on standardized performance metrics

AI Tool Description

5
Tool Platform Types
  • AI concept instructional slides (educator-led)
  • Scratch programming environment
Learning Materials Included
  • AI concept slides: What is AI / AI or Not AI; Natural vs Artificial intelligence; How AI learns; How AI creates
  • Scratch projects: basic programming, data collection, game creation, AI character generation, pattern generation, and introductory reinforcement learning concepts
AI Role
  • Conceptual AI model
  • Creative system
Languages

English

Safeguards
  • No personal data collection
  • No student accounts created

Activity Design

6
Overall Structure

5-day mini AI summer camp combining short concept lessons with hands-on Scratch projects

Activity Flow
  • Introduction to AI concepts
  • Demonstration of Scratch examples
  • Student project development
  • Iteration and refinement
  • Daily reflection and discussion
  • Final mini showcase of student Scratch projects
Human Vs AI Responsibilities
  • Human: Designing logic, collecting data, creative decision-making
  • AI: Simulated pattern-based behavior and responses
Scaffolding Strategies
  • Step-by-step templates
  • Visual demos
  • Peer support
  • Educator guidance

Observed Challenges

7
Items
  • Variation in prior Scratch experience
  • Limited time for deeper project extension
  • Technical constraints due to weak Wi-Fi
  • Debugging challenges for younger students

Design Adaptations

8
Items
  • Simplified project scope
  • Increased visual demonstrations
  • Flexible pacing
  • Emphasis on creativity over correctness

Reported Outcomes

9
Engagement

High attendance and sustained participation

Learning Signals
  • Correct identification of AI vs non-AI examples
  • Ability to explain how data affected behavior
  • Understanding of patterns and feedback loops
  • Increased confidence during project demos

Ethical & Privacy Considerations

10
Items
  • No personal data collected
  • No student names recorded
  • No online accounts created

Evidence Type

11
Items
  • Practitioner observation
  • Activity documentation
  • Student project demonstrations

Relevance to Research

12
Potential Research Use

Informal AI learning; Early AI literacy; Project-based learning

Relevant Research Domains

Learning sciences; Computer science education; AI literacy

Case Status

13
Items
  • Completed

AAB Classification Tags

14
Age

Elementary

Setting

Afterschool center

AI Function

Conceptual AI, Pattern-based behavior

Pedagogy

Project-based learning

Risk Level

Low

Data Sensitivity

None

Registry Metadata

15
Case ID
AAB-CASE-2025-LL-003
Publication Status
Published
Tags
caseGrades 3–5 (approx. ages 8–10)Diamond Bar, Southern California, USA (suburban)Afterschool centerAI concept instructional slides (educator-led)